I saw on boardgamegeek.com that there is a contest running for a 9-card nano game.
So now the gears in my head are turning. I'm thinking about a Holi-themed game, somehow. A whole game in nine cards is challenging! (Some components can be used also)
Watch progress on my games, purchase games, or get the free print&play files
Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts
Monday, January 9, 2017
Wednesday, January 4, 2017
1/4/17 Dancers
And 24 hours later I've got a game. Don't know yet if it's any good but it's playable!
Here are the rules as I've got them so far:
This is a set collection and worker placement game about
putting together an Indian dance performance (bharatnatyam) for four players.
Components:
·
Board
·
Deck of Practice Cards
·
Deck of Guest Teacher Cards
·
Three clock pieces per player
·
First player marker (ankle bells)
Set Up:
Place the practice deck on the “deck” space and put out
three cards. Place the guest teacher cards on their deck space. Give each
player their colored clocks.
Goal:
Score the most points. The main way to do this is to make
complete sets of dancers: a head, torso, and legs. These can be mixed and
matched, but you’ll get more points for sets of the same color. There are also
additional points available from some of the bonus cards. The third way to get
points is with the publicity space. The player who puts the most tokens into
publicity over the course of the game gets an additional 10 points, the next
most gets 5 and the third most gets 2 points.
How To Play:
Randomly determine a first player. On your turn there are
four places you can put clocks. You can place one on “first player” to get the
first play in the next turn. You can place one on the Guest Teacher space to
pick up two of the bonus cards and pick one to pick, shuffling the other back
in (don’t perform these actions until everyone has placed all of their clocks
for the round). You can place as many clocks as you want into the publicity
space. And you can get cards.
The first player to go to the practice deck space must place
two clocks. The second person to go there places one and the third person to go
there places one. When it is time to resolve actions the first player to go to
the practice deck space gets first choice of the three cards that are face up.
The second player gets second choice. The third player can either take the card
that is left or take the top card of the deck sight unseen.
Once everyone has placed all three of their clocks, actions
are resolved. People getting practice cards place them in front of them in sets
of head/torso/legs. (The guest teacher deck has one each of these in wild,
making them any color).
Mark how many clocks each player put into the publicity
space.
Remove all clocks and begin again with the new first player
(whoever took the first player space).
Game End:
Game ends when the guest teacher deck is gone. Complete the
actions of that round and then move to scoring.
Scoring:
·
+3 points for each full set of dancers
·
+3 additional points for each complete set of
the same color
·
Points for the publicity space
·
Points from the guest teacher deck
Image attributions:
By Medha.org (http://www.medha.org/photo.html) [GFDL
(http://www.gnu.org/copyleft/fdl.html) or CC-BY-SA-3.0
(http://creativecommons.org/licenses/by-sa/3.0/)], via Wikimedia Commons
By Harinie Jeevitha (http://indiandancer.org)
[GFDL 1.2 (http://www.gnu.org/licenses/old-licenses/fdl-1.2.html)], via
Wikimedia Commons
By Arian Zwegers from Brussels,
Belgium [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia
Commons
Bharata Natyam dancer of Sri Devi Nrithyalaya Bharatanatyam
school in Chennai
(the image licensing info is on that page too).
Persian Silk Brocade - Paisley - Persian Paisley - Seyyed Hossein
Mozhgani - 1963.jpg
Monday, January 2, 2017
1/2/2017 Exile In The Forest
I'm having to make some changes to Exile In The Forest, but it's not for play at all. It's because of components. I wanted to make a modular board that would be different every game, but I the only way I found to do that with The Game Crafter made pieces that are just too flimsy.
After trying a few times to play with them I finally acknowledged that I have to make a static board. While I'm at it I decided to increase the font size on the cards too.
After trying a few times to play with them I finally acknowledged that I have to make a static board. While I'm at it I decided to increase the font size on the cards too.
Thursday, December 22, 2016
12/22/2016 Exile In The Forest
Life stuff has been getting in the way of game design BUT I got my copy of Exile In The Forest came!
It looks so beautiful. I did a couple of videos to show you:
It looks so beautiful. I did a couple of videos to show you:
Sunday, December 11, 2016
Sun 12/11/16 Grill Time, Hunter/Gatherer, and Bento Box Lunch
Last night I got Grill Time all set up at The Game Crafter (see the links here). I added it to the BGG database and I'm waiting for that to be approved so I can add the files, pictures, and other stuff.
Today I tested out Hunter/Gatherer with index cards and found a few snags that I need to work out. Still pondering whether the whole idea is even going to work!
While I think about that, I'm putting together some artwork for Bento Box Lunch. This time I'm trying to make the tetriminoes.
Today I tested out Hunter/Gatherer with index cards and found a few snags that I need to work out. Still pondering whether the whole idea is even going to work!
While I think about that, I'm putting together some artwork for Bento Box Lunch. This time I'm trying to make the tetriminoes.
Saturday, December 10, 2016
Sat 12/10/16 Hunter/Gatherer and Grill Time
Considering I have not tested this at all and the rules are not even clear it is too early to do art for it but I enjoy doing graphic design and it inspires me so I worked up some card images. I am very happy with how they are coming out!
I also tested out Grill Time again, made a couple little tweaks and it is ready! I'm uploading the files to make it both print&play and on The Game Crafter both regular and "light" version (where you supply your own dice and timer)
I also tested out Grill Time again, made a couple little tweaks and it is ready! I'm uploading the files to make it both print&play and on The Game Crafter both regular and "light" version (where you supply your own dice and timer)
Labels:
board game design,
free board games,
game art,
game contest,
game crafter,
game design,
gaming,
graphic design,
grill time,
hunter/gatherer,
not target audience,
print and play,
trick taking card game
Friday, December 9, 2016
Pondering my trick taking game
What I'd really like to do for my twist on the trick taking (current contest at The Game Crafter) is to have two tricks going at the same time. One for hunting (meat cards) and one for gathering (berry cards).
My idea is that at the end of the game the cards you have the most of are positive points and the cards you have the least of are negative points, so you would focus either on being a hunter or a gatherer.
Still working on ideas for how you win the tricks, get rid of ones you don't want, and end of game. Lots of possibilities brewing.
My idea is that at the end of the game the cards you have the most of are positive points and the cards you have the least of are negative points, so you would focus either on being a hunter or a gatherer.
Still working on ideas for how you win the tricks, get rid of ones you don't want, and end of game. Lots of possibilities brewing.
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